Publisher: CapcomReleased: 1986
I sometimes forget how much fun it is to run up while mashing A. I mean, from a certain point of view, it's the most basic form of interaction with video games. Commando really does this nicely, and returning to it after probably 3 or 4 years, I'm really happy with it.
So, what's there to say? You've played Commando, for sure, I mean, if you've played anything -- it's probably in the top 10 or 15 most popular NES games in my made up mental inventory of whose house I saw it at as a teenager. You're this guy, you get dropped off by a helicopter, and you need, very badly, to get up. Or north. Or wherever. The point is, run and shoot, and don't stop until your thumb falls off.
Commando is a lot of fun. It's simple, it's manic, it's got a little bit of variety in environment and the fact that there's a grenade, and the music is pretty good. And when you beat a stage, they show you smoking, so you can tell you're cool. There are these prisoners you free by touching them, and there are hidden basements that you can only find if you grenade them. It's got a lot going on for a really simple, really early NES game.
Tech wise, there are 3 things to know about Commando. First off, and god bless the developers for this, there are, most of the time, more guys on the screen than your NES can draw. So you get a lot of ghosts and flickering guys who are hard to see. That's what we in the business call accidental fun. Second, everything moves independent of the scenery -- that is, if you throw a grenade, and you want it to land ahead of where it should, you running forward will cause the ground to scroll underneath it. Neat trick. And third, you get stuck on rocks and stuff a lot. This annoyed Laura, but from where I sit, it's that accidental fun again.
Commando is really good. It's fun, it's classic, and it's quirky, which is what you look for. Your thumb is going to hurt like you wouldn't believe. Mine was actually sore two days later. It's that good, and that terrible.
Rating: 8/10
Advice: Shoot. And maybe take some aspirin before you start.
Best Moment: Freeing the prisoners. The first thing they do with their freedom? Run to the right holding a sign reading "$1000" over their heads. That's what I'd do, too.
