Wednesday, October 31, 2007

8 Eyes

Only three games in, and already Henry’s got a new one that takes us back again to the beginning of the alphabet...

8 Eyes turned out to be a pretty fun collaborative two person game, which surprised us, as we’d never head of it before (okay, rather, Henry had never heard of it, and I pretended that fact I hadn’t heard of it was meaningful).

It features eight different levels, which via some complicated and useless back story equates to “8 Eyes” (get it?). Each level is set in a different region, and the design of the level corresponds in interesting-ish ways – i.e. if you’re in Arabia, there are lots of Moorish arches and the guys you fight are wearing turbans. If you’re in Germany, well, apparently there’s a whole lot of stairs in Germany.

The two players play as two different characters - Orin, and his falcon Cutus. Orin is pretty typical platformer stuff, but as Orin you actually get to fly around, which is fun, and swoop at guys to attack them. He was hard to control, but it felt to me like the controls were learnable with practice. The two players have to do some really pretty collaborative stuff, which was well done. Overall, it was quite difficult, though part of that may be because I still can’t, say, jump and stab at the same time (I think I’m doing pretty good for someone who never held a Nintendo controller until a few years ago, but Henry’s unimpressed)

And apparently, you need to go through the levels in a particular order, as you need items from one level to kill a boss in another. This never really affected us as the closest we got to a boss was spotting one in the distance as we died spectacularly.

Overall fun: 7
As a validation of my video game skills:
3

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